|Status||Available; under development|
|Current Version||0.91014 (14th October 2009)|
Ataxia II is Duncan Timiney's second attempt at a Chaos remake. The concept was for 2D sprites on a 3D board, Paper Mario stylee.
Whilst core gameplay is largely completed (AI wizards, lots of spells, etc), there is still some balancing to do.
Here are the main changes from classic Chaos:
- Larger game board (20 x 20), although creatures have more movement points as well.
- Attacking a creature may cause a "wounded" state rather than a straight kill.
- Local alignment effects in addition to global.
- Most spells belong to a group. Wizards have favoured groups, which themes their spellbooks.
- The 3D board brings with it elevation. The only current example of this is the "Raise Ground", which does what it says on the tin. A hill which may block line of sight and provide extra range for ranged attacks.
- Of course, new spells. Broad range of area-of-effect attack spells. Monsters taken from various mythologies. Spells that combine other spells (lightning-breathing horse? Incorporeal crocodiles?)
- http://www.marasmusine.pwp.blueyonder.co.uk/ - download & instructions
- http://www.wikihost.org/w/doodleblog/ataxia_ii/ - development updates
- http://www.wikihost.org/w/doodleblog/ataxia_ii_development_checklist/ - future developments
- ↑ That is, the "hit points" system from Ataxia I is not used, so this is a return to classic Chaos.